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Day Zero plunges you headfirst into a post-apocalyptic, zombie-infested world, in a gripping co-operative board game for one to four players. Your group will take on missions to scavenge supplies, assist other survivors and fight your way through hordes of mindless zombies. With the supplies you scavenge you will improve and expand your settlement, unlocking new characters, buildings and abilities. Don’t let your guard down though – it’s not just the undead that will try to kill you. Other survivor factions will launch attacks against you, in a desperate fight for supplies and power.

Only if you are all able to work as a cohesive team will any of you survive.

Welcome to Day Zero

Explore the zombie apocalypse

Explore the zombie apocalypse

Experience over 100 hours of story-driven play in campaign mode, or choose from several one-shot scenarios. All missions take place in a variety of environments and let you decide how to approach them, offering intriguing tactical depth.

More than a dozen characters to play

More than a dozen characters to play

Your group will grow throughout the campaign, and new characters will become available with different play styles and strategic approaches. All characters will be represented by detailed plastic minis – keep an eye on our newsletter to get the first look at new characters!

Build and defend your settlement

Build and defend your settlement

Upgrade your settlement and defend it against the undead, bandits and other enemies. Build new structures to unlock new possibilities or make it easier to survive against attacking zombies or other factions.

Card-based combat

Card-based combat

Your characters are controlled by playing cards every round – no random unlucky dice rolls will thwart your plans.
A combat system featuring cover, noise (which attracts even more zombies) and a wide variety of weapons and items make every battle a fresh challenge.

Development diary

Follow our journey as we bring the ultimate zombie board game to life!

September update

It’s been some weeks since our last blog post and we want to give you guys an update about our progress. Our initial idea was to have a working prototype of the complete first chapter Read more…

July update

We want to give you an update about the current state of development. Currently we are working on content: characters, enemies, scenarios and everything needed for the game play (tokens, cards, boards, …). Our goal Read more…